I basically always utilize the X slot, even though there's probably some merit in trying all Heavy Lasers fit, especially after the 3. I can't really put my finger on why. I feel that they are insignificant to the equation. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. . Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Also, since they all have a cool down of approximately 8 ticks, average. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. So don't worry if you cannot get the Giga Cannon tech unlocked. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Australia Joined September 2022. XL weapons target large ships first and large ships have lots of armor. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Use swarm computer and Afterburner. I think at one point, early on, the late game "meta" was to fit a fuckton of Destroyers with a Tachyon Lance in their one L slot. ago. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. Ditch the Tachyon lance unless you're going up against Prethoryn. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. One could make and argument for sticking with Tachyon Lances even in MP because it allows you to forego the kinetic repeatables and focus the engineering repeatables solely on fighters. I can't really put my finger on why. Best. I feel that they are insignificant to the equation. As shield hardener counters penetrator weapons. So in ideal Gigacannon situation, Arc remains close. Battleships with arc emitters and neutron launchers. This page was last edited on 14 October 2017, at 11:50. I feel that they are insignificant to the equation. I can't really put my finger on why. 2. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. Stellaris Tachyon Lance vs Giga Cannon vs Arc Emitter - And War Doctrine Analysis - YouTube The Real Combat Problem With Stellaris Right Now | Page 2 | Paradox Interactive Forums From the time when you could put tachyon lances on destroyers to literally filling your screen with corvettes : r/StellarisTachyon lances are (X) weapons, for spinal mount slots. Please note that I am rounding numbers, and ignoring carry over damage here. . Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. CryptoHP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. With the change to Neutron Launchers, the. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. Please note that I am rounding numbers, and ignoring carry over damage here. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and…Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. Oct 31, 2017 @ 10:55am After trying out the focused arc emitters i can say they are far better then giga cannons and. The Neutron Launcher and Tachyon Lance are the best anti-hull, while the Giga Cannon and Kinetic Artillery are the best anti-shield. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. So patch 1. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 0 days you've must still remember the tachyon lance battleship fleet annihilating everything at its wake. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Engineering research. Design A: Neutrons and Tachyons. Arc needs to do 13200 to kill. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Also, since they all have a cool down of approximately 8 ticks, average. 1 Follower. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Which means that when a Tachyon Battleship picks a target, that target is going to die. Then evasion got nerfed and neutron launcher battleships remained as king to. Please note that I am rounding numbers, and ignoring carry over damage here. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Artillery Battleships (1X + 3L + 1L): Tachyon Lance and Neutron Launchers. I feel that they are insignificant to the equation. Hull is 3300. Also, since they all have a cool down of approximately 8 ticks, average. That leaves you with lances or arc emitters. PD and flak are actually pretty good vs both shields and hull, they only struggle vs armor. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. Lances decimate armour, but are hopeless against shields. They used to be amazing a million patches ago, but today?I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Media. I am kind of new to Stellaris and the new 2. Alternately, you can go for 2 lasers + flak cannon as your early ship design. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. This is where the giga cannon, tachyon lance, and the arc emitter come into play. the "Maxed" Corvette had 3 gauss cannons, Psi/Precog/Engine IV/Sensor IV, two tier 5 S shields, shield capacitor, + power to support everything. I feel that they are insignificant to the equation. That leaves you with lances or arc. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The FE version, has Focused Arc Emitter, 4 Medium Phase Disruptors. Please note that I am rounding numbers, and ignoring carry over damage here. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Oh and fill your Utility Slots with Alluxilarry Fire Controls or however that one is called - it gives +5 to Hit Rate, and if I remember Correctly, Tachyon Lance and Neutron Launchers have 85%, that would bring them to 100% Accuracy, so you don't have to suffer DPS loss from, well, missing. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. /4L battleships testing shows that contrary to common wisdom, line computer always > artillery computer in a battleship vs battleship scenario. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Synergizes well with the Carriers core. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 0 unless otherwise noted. Cloaking added. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. The former sits in the back line and snipes with a tachyon lance, while the latter is a brawler with a. 75 ③ Focused Arc Emitters 35->43. (Giga cannon, tachyon lance, arc emitter) and four L size weapons. Also, since they all have a cool down of approximately 8 ticks, average. In singleplayer you can just mass these, the AI will never counter them. The Lance also doesn't have minimum range (but the other L-weapons do). Arc emitters are better. Perhaps put a Tachyon Lance instead of Giga Cannon on the Battleships, because 6x kinetic artillery and the cruiser autocannons are sufficient anti-shield damage. Use two afterburners on Battleships. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. At first I was excited, but as time passed by I started noticing the large flaws in the new combat system. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. Please note that I am rounding numbers, and ignoring carry over damage here. I tried searching for mods, but found none up to date. 200% efficiency against armor and shield while dodging all heavy. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. I enjoy Distant Stars 2 & Civilization. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. The tachyon lance does 15. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). So in ideal Gigacannon situation, Arc remains close. Against hull, lances have an effective +20% damage, and +166% vs armor, so they should be the clear winner vs unshielded enemies. I can't really put my finger on why. I can't really put my finger on why. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 418K subscribers in the Stellaris community. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. ; About Stellaris Wiki; Mobile viewArc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. I tried searching for mods, but found none up to date. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Thus we can expect a Revenant to die for every 5 Arc Emitters. 1. One can tailor it a bit for Prethoryn/Hidden as needed. If it behaves like I'm thinking it will, giga. The arc emitter and cloud lightning BBs rip Fallen Empires apart. Also, since they all have a cool down of approximately 8 ticks, average. If you fight around a pulsar (or is it a neutron star, can’t remember) all shields will be disabled. The choices amongst Tachyon Lance / Giga Cannon and Neutron Launcher / Kinetic Artillery are closer, as the FEs both armor and shields. I feel that they are insignificant to the equation. 1 Mining Laser. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Also, since they all have a cool down of approximately 8 ticks, average. 1 Overview 2 Energy weapons 2. From what I can tell,. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. lances are now basically double size, double damage plasma cannons with extra range. This page was last edited on 6 April 2018, at 21:58. Also, since they all have a cool down of approximately 8 ticks, average. Contingency have low health but heavy shields and armor, so penetration works best. CryptoIt is corvette spam. Also, since they all have a cool down of approximately 8 ticks, average. 00 damage per day(DPD, on average), Giga Cannon and Tachyon Lance can deal 145. Please note that I am rounding numbers, and ignoring carry over damage here. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. I can't really put my finger on why. Pd corvettes provide strategic mobility to the fleet. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. The Physics tree is way less crowded than the Engineering tree, so even though it costs the same amount (44k) to get both Tachyon Lances and Neutron Launchers and even more if you want Focused Arc Emitters, it's much less of an overhead in practice since Physics doesn't have many techs and few of them are high-priority anyways (there are maybe. I can't really put my finger on why. In a space storm, Tachyon Lance just murders things. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Carrier Battleship Anti-corvette duty for midgame battleship fleets Tachyon Lance, 1x Neutron Launcher, 2x Strike Craft, 2x Energy PD, 2x Autocannon Carrier computer Arc Battleship For fallen empires and the Contingency Arc Emitter, 6x M Disruptor, 1x Strike Craft Artillery computerI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 6 changes. And my frame rate just drops seeing the. The more you use, the less you lose. Either arc emitter or Tachyon lance depending on your build and needs. Every few months or so, some well meaning but ultimately misguided fellow space tyrant comes here with a test showing us all how Tachyon + Neutron + Kinetic battleships beat Arc Emitter battleships, the logical conclusion of which of course is that you want those mixed artillery battleships absent any repeatables. But the penetration weapons DO scale off of energy weapon. ago. I feel that they are insignificant to the equation. So, against contingency, the perdition beam is completely useless. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. 14 days Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best “all-rounder” ship. Also, since they all have a cool down of approximately 8 ticks, average. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. I can't really put my finger on why. I can't really put my finger on why. However, when it comes to the L-slot weapons it's a different story. Also, since they all have a cool down of approximately 8 ticks, average. The focused arc emitter does 11. Cloud Lightning is underrated in 1. But Arc can ignore shield and armor, which occupy nearly 2/3 hit. 6 Tachyon Battleships - TL Plasma Cannon armor shields fire control 6 Giga Battleships - GC Kinetic Artillery armor shields fire control 6 Lightning Battleships - Arc Emitter Neutron Torpedo armor shields fire control. I feel that they are insignificant to the equation. The reason arc emitters/focused arc emitters (which deal 105 dps) paired with other penetration weapons are so good is that there's no repeatable technology to increase ship hull. 4 Lance 2. Content is available under Attribution-ShareAlike 3. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Tachyon Lances would win out against the Scourge due to them lacking shields, thus half the bonus of Arc Emitters is negated. I feel that they are insignificant to the equation. Very little reason to use anything else once you have full tech access)Battleships with Giga cannon +4x neutron launchers or Tachyon lance + 4x kinetic arty. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. 79 vs Warrior;. In a space storm, Tachyon Lance just murders things. 23 votes, 22 comments. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Reply. I feel that they are insignificant to the equation. They have the tracking to wreck corvette fleets and the shield/armor pen to wreck cruiser and BS fleets. giga cannons are double damage double size gauss cannons with extra range and arc emitters are only good for killing corvettes. In order of my most to least favorite: Tachyon Lance + 4 Neutron Launchers: the pure energy route may sound weird at first since you have nothing for shields, but the DPS of these weapons is so high that you just melt through shields anyways and there are other advantages. vs a balanced defense setup lance + kinetic artillery will result in artillery quickly downing shields and then lance cutting through armor and hull. Gray Tempest and the end game crisis and arc emitters are good enough vs AI trash and good vs stuff that matters. 4L or 3L/L I. Tachyon destroyers were fun and all, but my fondest memories were for the full tachyon battleships. Please note that I am rounding numbers, and ignoring carry over damage here. Not sure of the current state. Kinetic Artillery synergizes with it. Physics research area comprises the fields: Computing, Field Manipulation and Particles. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. The Strike Craft will hard counter the Corvettes, while Arc Emitters and/or Missiles can easily pick off the rest of their fleet while keeping maximum range. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. even if. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 75 DPD respectively. #3. I can't really put my finger on why. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. In singleplayer you can just mass these, the AI will never counter them. Please note that I am rounding numbers, and ignoring carry over damage here. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. 3. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 96 minerals a month. Since we're building artillery we are going to want L slots, so for the middle section you'd choose the. 3 Plasma Launcher 2. ago. What's your favourite XL weapon and why? Mine is probably the Arc Emitter. The tachyon has 90% armor pen,. The giga has 50% armor pen, and an extra 33% shield damage. I feel that they are insignificant to the equation. Go for a mix of arc emitters and tachyon Lance's, along with kinetic artillery across the board. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. I can't really put my finger on why. 1. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 12 votes, 23 comments. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what…The tachyon lance does 15. Also, since they all have a cool down of approximately 8 ticks, average. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. It's Artillery Battleships, X+LLL+L slots. I can't really put my finger on why. Currently penetrator weapons in general are king, if not countered. The FE version, has Focused Arc Emitter, 4 Medium Phase Disruptors. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. In comparison to the other 2 spinal weapons, the mega cannon and the arc emitter, it's the weakest in my opinion. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal mount here. 60sec. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. 5. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Assuming they deal their full damage. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what… The tachyon lance does 15. Saying that, Tachyon lances do way better against armor. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Then full armor slots with shield till out of power and rest armorFor the XL slot using anything other then focus arc emitter is dumb. Neutron Launchers do have longer ranges than Kinetic Artillery, however, so I'm not sure how well they mix together as they are weaker against the first line of defense (shields) but fire earlier (130 range vs. Lances decimate armour, but are hopeless against shields. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 2 Anti-Hull 2. Tachyon is the default, Arc Emitter can be slotted in when you have enough repeatables for them to start smashing shit up / if you face Unbidden and need to chew past the shields. I feel that they are insignificant to the equation. I can't really put my finger on why. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. . Arc Emitter + Cloud = Poor range and performance on the Cloud Lightning, they actually deal half the damage per weapon slot compared to Disruptors Arc Emitter + Disruptor = Terrible range of 40, and the shortest range computer on battleships (Line) only advances to medium range (50) which is a notable damage loss on targets which don't. You also want to include Advanced Strike Craft in some of your Battleships (you don't need that many, just a few) because the Scourge primarily deal damage through Strike Craft and Missiles. I feel that they are insignificant to the equation. I can't really put my finger on why. So if you're in a situation where the Shields are down it's absolutely crazy strong. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. I can't really put my finger on why. Given some 150hrs in Stellaris I'd rather see the combat AI take charge as soon as you move into a system gravity well. With the change to Neutron Launchers, the. Please note that I am rounding numbers, and ignoring carry over damage here. Works surprisingly well, and if you wait for a space storm to attack you're completely unstoppable. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. FE’s have strong shields and armor but only so-so hull, so Arc Emitter/Cloud Lightning BBs. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Emitter on its own is better than the lance in most cases, however it's not all of the ship armaments. Please note that I am rounding numbers, and ignoring carry over damage here. Pforshag • 5 yr. These paths also accept some vulnerabilities in exchange for enormous research savings on the Engineering path. This guide is based on Stellaris 1. It's also tenable to go with Tachyon Lance + 4 Neutron Launcher or Focused Arc Emitter + 4 Neutron Launcher, essentially neglecting kinetic weapons in order to save engineering research. Against Battleships, Arc Emitters suck. - neutron launchers can actually redeem themselves sometimes (except X slot weapons it's the best at taking down big ships at range, even with its massive weakness to shields, support it with whirlwinds to destroy ships smaller than cruisers, cruisers are pretty annoying at more than 50 range if you haven't got arc emitters or tachyon lance. See above. KA are long range and each 1/3 of a Gigacannon in firepower. They never miss and wholly bypass armour and shields. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. 2/3 armor 1/3 shield for all of their health stuff. This is just not comparable. In singleplayer you can just mass these, the AI will never counter them. Not sure of the current state. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. 58 days against the same Battleship above; Giga Cannon takes 27. Also, since they all have a cool down of approximately 8 ticks, average. 75 DPD respectively. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. Their ships have no shields - lots of hp and armor, which energy weapons like plasma and lazer completely melts. I can't really put my finger on why. I can't really put my finger on why. NK_2024 Collective Consciousness • 3 yr. Hull is 3300. Please note that I am rounding numbers, and ignoring carry over damage here.